// he.c 鹤笔翁

inherit NPC;

#include <ansi.h>
void create()
{
        set_name("鹤笔翁", ({ "he  biweng"}));
        set("gender", "男性");
        set("nickname", HIC"玄冥二老"NOR);
        set("age", 54);
        set("str", 25);
        set("dex", 16);
        set("per", 21);
        set("long", "他一身长须垂胸，性子狠辣，性好酒。\n");
        set("combat_exp", 3000000+ random(1000000));
        set("attitude", "peaceful");
        set("neili", 2000);
        set("max_neili", 2000);
        set("max_qi",2500);
        set("max_jing",1000);
        set("jiali", 150);
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));

        set_skill("strike",  200+ random(50));
        set_skill("claw",  200+ random(50));
        set_skill("force",  200+ random(50));
        set_skill("dodge",  200+ random(50));
        set_skill("dagger",  200+ random(50));
        set_skill("parry",  200+ random(50));
        set_skill("chousui-zhang",  300 + random(50));
        set_skill("sanyin-wugongzhao",  300 + random(50));
        set_skill("zhaixinggong",  300 + random(50));
        set_skill("huagong-dafa",  250 + random(50));
        set_skill("shigu-bifa",  300 + random(50));
        map_skill("dodge", "zhaixinggong");
        map_skill("force", "huagong-dafa");
        map_skill("parry", "shigu-bifa");
        map_skill("dagger", "shigu-bifa");
        map_skill("claw", "sanyin-wugongzhao");
        map_skill("strike", "chousui-zhang");
        prepare_skill("claw", "sanyin-wugongzhao");
        prepare_skill("strike", "chousui-zhang");

        setup();
        carry_object("/d/wudang/obj/bluecloth")->wear();
        carry_object(__DIR__"obj/hebi")->wield();
}

#include "npc.h"
